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Download chained echoes deals
Download chained echoes deals










download chained echoes deals download chained echoes deals

But the idea for Chained Echoes was in my head for quite a long time until I finally decided to realize it. That’s why I started making fangames in first place. I always wanted to create something worth of the games of my childhood. I grew up in the golden times of RPGs on the SNES and PS1. How did the idea for Chained Echoes come about? What motivated you to make an RPG? Chained Echoes is my first game so I’d consider it my way into game development although I created fangames for Final Fantasy VI back in the days with the RPG Maker. I still don’t know how I managed to do all that on my own. Everything besides some artworks, the key art and the soundtrack. I do basically everything from game design to pixel art. I am the solo developer of Chained Echoes. Hi Matthias, please introduce yourself and how you got into game development? To learn more about this solo endeavour, IGN Southeast Asia reached out to Matthias Linda on his process in creating Chained Echoes. For the uninitiated, Chained Echoes presents a traditional JRPG experience, inspired by the classics on the SNES and the original PlayStation. Perhaps I'm getting ahead of myself a bit there, but seriously, there is something special here, and you should definitely keep an eye on it if SNES-era JRPGs are your jam.After seven years of development, solo developer Matthias Linda is ready to show the world his magnum opus. It feels modern and nostalgic at the same time, and had this released alongside those late 90s classics, I have a feeling we'd be talking about it now in very much the same breath as Chrono Trigger, Final Fantasy VI and everything else. She was particularly taken with its combat system, where you're choosing attacks partly to control an "Overdrive bar" that can either supercharge your attacks or leave your party vulnerable.Īgain, it's difficult to say at this point whether its battle system will evolve any further during the game, but based on what I've played so far, it certainly feels like Chained Echoes has taken all the right lessons from its 16-bit inspirations. Katharine was impressed with Chained Echoes when she dove into it pre-release last month. Once we're finished with patching the critical issues you've found, we'll sit together and discuss possible options." honestly, we haven't really thought about that just yet. "Anything else, may it be a DLC or a Sequel. In terms of future content plans, "Matthias is currently working on NG+ and some smaller Quality of Life improvements," says the post. They're also going to add Japanese language support "probably next week on PC", although "further languages are not planned at this moment" due to the cost of translating its 200,000-word script. In an update on Steam its developers first acknowledged that work is ongoing on fixing various savegame and crash bugs that the playerbase have reported.












Download chained echoes deals